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Video Gam Design Pasadena City College

Video Game Design with a Foundation Year - BA (Hons)

Our BA (Hons) Video Game Design with Foundation Year undergraduate degree course responds to the growing and innovative sector by developing skilled, team-orientated, reflexive graduates ready to succeed in the field. Interactive Entertainment and Video Games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally....

Studying with us in 2021/22 and 2022/23

The University has put in place measures in response to Covid-19 to allow us to safely deliver our courses.  Information about the arrangements for the 2021/22 academic year can be found here .

Should the impact of the Covid-19 pandemic continue in the 2022/23 academic year or subsequent years of your course, any additional and/or alternative arrangements put in place by the University in response will be in accordance with the latest government public health advice, pandemic-related/health and safety legislation, and the terms and conditions of thestudent contract.

  • Level Foundation
  • Study mode Full Time
  • Location City Centre
  • Award BA (Hons)
  • Start date September 2022
  • Fees View course fees
  • School School of Games, Film and Animation
  • Faculty Faculty of Arts, Design and Media

Overview

Our BA (Hons) Video Game Design with Foundation Year undergraduate degree course responds to the growing and innovative sector by developing skilled, team-orientated, reflexive graduates ready to succeed in the field. Interactive Entertainment and Video Games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.

This three-year course gives you a guaranteed video game development placement in our in-house studio.

What's covered in this course?

The course focuses on video games design and communication. You will gain a grounding within the industry's design and production principles while developing your creative and teamwork skills.

Developing you as a professional developer

The course covers core video game design methodologies and video game development tools, as well as contemporary agile software development techniques to make you a competent and adaptable game designer, capable of finding employment in the sector or preparing you for further academic study.

Your first position in the video game industry

Building upon your core design skills, in the second year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you've learnt on the course in a safe and supportive environment. Typically for these projects you'll be using industry standard game development tools such as Unity and Unreal.

The work students produce during these summer placements can act as excellent portfolio pieces, which demonstrate their ability as both a professional game developer and effective team member.

Best of class facilities and staff

Teaching takes place in a modern production studio based in Birmingham City Centre where you'll be provided with studio space to complete projects and access to the software you'll need for the duration of the course.

You will be taught by staff with significant experience in the video game development industry, having worked with game developers including Psygnosis, Rage Software, Codemasters, FreeStyleGames and EA Games.

Real experience

By the time you graduate, you'll have three years of tangible games development studio experience under your belt, ready to launch your dream career as a games developer.

Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills, and experience.

The BA Video Game Design course will give you the opportunity to learn all about games design and production, helping you to get your foundation of experience that you will need to decide upon which is the correct career path for you.

Zuby Ahmed – Video Game Design Course Director

Why Choose Us?

  • Guaranteed placement in our summer development team in your second year of study.
  • Teaching is delivered by our team of industry practitioners, who collectively have over 100 years of video game industry experience, having worked on franchises such as EA's 'Battlefield', Codemaster's 'Formula 1' and Sega's 'Sonic'. They have also taught, trained and mentored students, graduates and practitioners, who are now successful industry developers, working at studios and publishers which include Ubisoft, Microsoft and Rockstar North.
  • During the course you'll work on numerous projects with periodic input from industry partners. Previous partners and mentors have included Codemasters, Pixel Toys, Sony Interactive Entertainment Europe, Microsoft's Rare Studio and Rockstar North.
  • On the course you'll learn a range of skills relevant and appropriate for careers in video game development specialising in design and production within fields such as component game design, level design, business development and project management.
  • This course will develop you to be able to move into employment, or further study, for example on our Industry-recognised Master's Courses, Gamer Camp, which is a finishing school for game developers (coders, artists, designers and producers) based at Birmingham City University. On our Masters courses, you'll get intensive, practical training from our top industry-experienced team, you'll tackle real game briefs set with input from globally recognised developers/publishers, and you'll experience all stages of the games development process, ultimately providing you with a great portfolio of work to get a job in AAA Video Game Development.

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

UK students
Essential

80 UCAS tariff points.

LEVEL 2 QUALIFICATIONS
GCSE
  • GCSE English Language at grade C/4 or above
  • GCSE Maths at grade C/4 or above
  • Must have been achieved at the point of enrolment
Irish Leaving Certificate (Ordinary Level) See level 3 entry under Irish Leaving Certificate for full details.
Scottish National 5
  • English Language at grade C or above
  • Maths at grade C or above
  • Must have been achieved at the point of enrolment
IELTS 6.0 overall with no less than 5.5 in each band.
Plus one of the following Level 3 (and above) Qualifications
A Level and Advanced VCE
  • CDD / 80 UCAS points
  • A maximum of 4 subjects are considered. These can be other A/S Levels (as long in a different subject) A-Levels or Level 3 equivalents.

AS and AS VCE

Considered with a maximum of 3 other Level 3 qualifications (AS Levels must be in different subject to A-Levels) to obtain 80 pts

Access to HE Diploma

  • Pass with 60 credits overall. At least 45 credits at Level 3.
  • Information, Communication Technology and Business subjects preferred but other subjects also considered.
  • Pearson BTEC National Extended Diploma (2016 – present)
  • Pearson BTEC Extended Diploma (QCF) (2010 - 2016)
  • BTEC Level 3 National Diploma (2002 – 2010)
MMP

Foundation Studies (Art and Design, and Art, Design & Media)

  • Pass
  • Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

IBO Certificate in Higher Level

  • Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates if they obtain a total of 11 points or above from two Higher Level Subjects
  • Considered with other acceptable level 3 qualifications to meet 80 UCAS Tariff Points
  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB Diploma will be accepted
  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Standard Level Maths, grade 5 or above from the IB Diploma will be accepted

International Baccalaureate Diploma

  • Obtain a minimum of 24 points overall
  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB Diploma will be accepted
  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Standard Level Maths, grade 5 or above from the IB Diploma will be accepted

Irish Leaving Certificate (Highers)

Pass the Irish Leaving Certificate with a minimum of 80 tariff points, achieved in five Higher level subjects. This must include English Language and Maths taken at either Ordinary Level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level minimum grade H1/H7 (or A-D / A1-D3 up to and including 2016.

OCR Cambridge Technical Extended Diploma

MMP

Scottish Advanced Higher

  • Achieve a minimum of 80 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers.
  • Where three Advanced Highers have been taken achieve a minimum of grades DDD.
  • Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of DD in two Advanced Highers plus grades of DD in two Highers).

T-Levels

  • Pass overall (C or above on the core).
  • Digital production, design and development T Level considered for BSc (Hons) Video Game Development and BA (Hons) Video Game Design courses.

UAL Extended Diploma in Art & Design

Merit overall

UAL Extended Diploma in Creative Media Production & Technology

Merit overall

UAL Extended Diploma in Performing and Production Arts

Merit overall
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.

Additional information for EU/International students
Essential

Please see your country page for further details on the equivalent qualifications we accept.

In addition to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.

EU/Non-EU (International) Qualifications Requirements
IELTS

6.0 overall with no less than 5.5 in each band.

If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.

Fees & How to Apply

  • UK students
  • International students

Award: BA (Hons)

Starting: Sep 2022

  • Full Time
  • 3 years
  • £9,250 per year
  • Apply via UCAS

Award: BA (Hons)

Starting: Sep 2022

  • Full Time
  • 3 years
  • TBC

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead.

Access to computer equipment

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.

Printing

You will receive £5 print credit in each year of your course, available after enrolment.

Field trips

All essential field trips and associated travel costs will be included in your course fees.

Access to Microsoft Office 365

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.

Key software

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.

Key subscriptions

Subscriptions to key journals and websites are available through our library.

Free access to Rosetta Stone

All students can sign up to the online learning language platform for free through the Graduate+ scheme.

Excess printing (optional)

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Guidance for UK students

UCAS

UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS

Register with UCAS
Login to UCAS
Complete your details
Select your course

Write a personal statement
Get a reference
Pay your application fee
Send UCAS your application

Portfolio Guidance

You are not required to submit a portfolio for this course.

Course in Depth

  • Foundation year
  • Year one
  • Year two

Foundation year

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

20 credits

The purpose of this module is to give students the opportunity to gain an understanding of the basic foundations of game design to develop an analytical mindset. By learning the fundamentals of game design and utilising analytical frameworks, we will discuss looking at games layer by layer through various lenses to propose structured and cohesive systems that will provide an engaging user experience.

20 credits

The purpose of this module is to give students the opportunity to get to grips with an easy-to-use programming language and manage to handle input from the keyboard and output to the computer screen. This will allow students to gain an appreciation of how logic works within software to be able to deliver an interactive experience to the user.

20 credits

The purpose of this module is to assist students in developing the academic skills needed to succeed in higher education.

20 credits

The purpose of this module is to assist students in developing the research and prototyping skills needed to support their ambitions to be a game developer. This module also enables the development of communications skills which are key employability skills, how to present work effectively, how to draw on existing research to support ideas, how to organise and plan projects, and how to write reflectively about the experience.

40 credits

The purpose of this module is to enable students to draw on their own creative strategies to facilitate the development of a project that is appropriate for progression onto their chosen BSc (Hons) or BA (Hons) course. This is achieved by utilising and building upon research and planning conducted towards the development of the vision of the video game. This is further enhanced by reflecting upon academic and professional skills progression, demonstrated over the course of the foundation.

Year one

In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):

20 credits

The purpose of this module is to introduce students to the history of videogames and also provide a basic introduction into game design. By looking at the history of the games industry from a global context; the module will discuss the evolution of video games which will provide students contexts to consider current and future games industry opportunities and market trends. The module also enables development of team and communications skills which are key employability skills.

40 credits

The purpose of this module is to allow students to cover the fundamentals of the process of design for conceptualising a game. There are also sessions on game design theory fundamentals. This will give students an understanding of the development and documentation needed to illustrate and refine that idea to others to then plan, manage and implement the game into production. The module also enables development of communications skills which are key employability skills, which are needed to be demonstrable upon graduation.

20 credits

The purpose of this module is to build upon previous modules and apply more in depth analytical lenses to ascertain on a macro level the role and significance of video games in culture and society, whilst on a micro level students will research, analyse and appraise usability, immersion and emotion in the video games under discussion. The module also enables development of communications skills which are key employability skills, which are needed to be demonstrable upon graduation.

40 credits

The purpose of this module is to cover the fundamentals of the process of 2D game space design for conceptualising gameplay within 2D environments, married with game design theory fundamentals. Students will then gain an understanding of the development and documentation needed to illustrate and refine ideas to others to then plan, manage and implement the 2D game space design and support information into production, followed on by a critical analysis of the development process.

60 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines. You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.

Year two

In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):

20 credits

The purpose of this module is to allow students the opportunity to generate ideas to become a multiple screen/multiple platform strategy, based on future technologies. This will then be presented / pitched to high level stakeholders at the end of the module. The multiple screen/multiple platform strategy will be supported by the academic team so that the output work will support future modules and also any potential future business development/enterprise opportunities which the student(s) may wish to explore.

40 credits

The purpose of this module is to cover the fundamentals of the process of 3D game space design for conceptualising gameplay within 3D environments, married with game design theory fundamentals. This will give students an understanding of the development and documentation needed to illustrate and refine ideas, to then plan, manage and implement their own 3D game space designs, supported by production management methodologies, with continued critical analysis of the ongoing development process.

20 credits

The purpose of this module is to allow students to generate ideas to become a business plan which will be presented / pitched to high level stakeholders at the end of the module. The business proposition will be supported by the academic team and introduces industry approaches to, and application of assessment and evaluation within a business context. Furthermore the practical nature of the module will enable students to apply knowledge gained so that the output work will support any potential future business development/enterprise opportunities which the student(s) may wish to explore.

40 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.

60 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.

The course is structured around teaching you new skills and allowing you the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.

Typically, this means modules are split into taught modules and studio-based project modules.

In the taught modules the focus is on your personal development as a professional designer. You will also learn professional project management methodologies to help you deliver your design projects. You will take modules which focus on the development of skills for specific roles within the sector, for example, understanding the history and fundamentals of Game Design, looking at 2D and 3D Game Spaces, and advanced and strategic Game Design.

The Video Game Design course is all about providing you with crucial experience-based learning you'll need for your career. To this end during the summer you will be required to attend an in-house work placement. It is during these modules you'll be using development tools such as Unity & Unreal.

This undergraduate degree course has professional game development studio experience embedded as part of your learning journey.

You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.

The course culminates with a project you define yourself which targets a specific subsector of the video games industry, for example; working as a component and technical designer or even managing a project using Agile Project Management methodologies (note this is not an exhaustive list of roles). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.


Student work

Students created Xtreme Robot Destruction, a post-apocalyptic game about robots, with Sony PlayStation First. Hear more about their process and their favourite features of the game.

End of year showcase

The end of year summer showcase gives you the chance to showcase some of the work you've completed over the past academic year to high profile industry guests.

Employability

Experience on the Course

Workplace simulation and giving student indicative or real industry-standard work to complete while on their course is a core pillar of the approach and success for courses at the School of Games, Film and Animation.

On top of the course-specific experiences, the University has introduced the BCU Graduate+ programme, which is an extra-curricular awards framework that is designed to augment the subject-based skills that you develop through your programme with broader employability skills and techniques that will enhance your employment options.

Leading up to and upon graduation

At the end of your studies, you'll complete a final major project, which may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you've learned on your studies. Allied with this course-specific experience you will also have access to a range of support staff and services from the University's careers service, who can help with:

  • Reviewing CVs, covering letters and application forms
  • Career planning and decision making
  • Preparing for interviews and assessment centres
  • Developing portfolios
  • Networking with employers
  • Advice about self-employment and entrepreneurship

Placements

During the summer term of your first year, you will have the opportunity to work in a video game development team as part of the in-house placement element of the course.


Working on live projects

Whilst studying with us, you'll have the opportunity work on live briefs with real clients.


During the summer on the first year of your course after the foundation year, you'll have a guaranteed placement in an in-house development studio. Our students previously worked directly with The Wellcome Trust on an interactive, online awareness campaign which involved making, video games, web apps, mobile apps and video material to promote The Crunch initiative.


Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Graduate stories

Arthur Fostier- employability tab VGDP

Arthur Fostier
Gameplay Designer, Pixel Toys

"I'm currently working on a mobile strategy title entitled "Realm War" where I'm responsible for balancing the different units in the game. This involves a deep understanding of all kinds of interactions and mechanics of each unit, as well as being informed in regards to how users are playing the game. The production element of the course has been immensely useful for my role at Pixel Toys, as it gave me a better understanding of how to realistically go through the many steps of content development when I first joined the studio."

Find out more about Arthur's role

International Students

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

  • Explore some of the good reasons why you should study here.
  • Find out how to improve your language skills before starting your studies.
  • Find all the information relevant to applicants from your country.
  • Learn where to find financial support for your studies.

Facilities and Staff

Parkside and Curzon Buildings

Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

Our staff

Zuby Ahmed

Programme & Creative Director Video Game Design & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry.

Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

In 2006 Zuby founded SmashMouth Games (SMG), with a focus on making innovative 'pick up & play' games whilst also starting his career in Higher Education as a lecturer. Zuby has taught graduates who have gone on to have successful careers, working for companies which include Sony, Ubisoft, TT Games and Rockstar North.

More about Zuby

Video Gam Design Pasadena City College

Source: https://www.bcu.ac.uk/courses/video-game-design-ba-hons-with-foundation-2021-22

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